Website powered by

Zeal

Piece I made when I took part in the Polycount Character Art Challenge August – September. As always, making this was a great experience. I’d like to thank to everyone who helped me out during the process.

Sculpted in Zbrush and retopologized in Maya. Unwrapped in 3ds Max. Substance Painter for the baking and texturing. Finally, Marmoset Toolbag for rendering.

Concept by Monte Miller.

Wireframe

Wireframe