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Sci fi character

Character I made as part of the Character creation for video games with J Hill course from Mold3D Academy. Sculpted in Zbrush, retopology and UVs in Maya, textured in Substance Painter and rendered in Marmoset Toolbag eventually.

Character (hair included) - 39800 tris

The weapon is NOT mine.

Concept by Sheer-Madness

Wireframe

Wireframe

High poly in Zbrush

High poly in Zbrush